1st L (F–10) F-2
Communicating
Socialising - Elaboration 2
- participating in signing songs and games that
involve repeated signs, gestures and NMFs, for example, I went to the market and
I bought … Old MacDonald had a farm …
- participating in activities that involve classifying objects by attributes
such as shapes, colours and numbers
- following directions in activities such as an obstacle course or action game,
using directional terms or depicting signs such as
DS:turn-left DEAD-END DS:turn-right
Go left, then at the end turn right.
PLEASE BRING MILK FRIDGE DS:open-door POINT
Please bring the milk; it’s at the bottom of the fridge door.
(* Auslan video example on this is
in the ACARA website)
- playing games that involve choice, memory or information exchange to reinforce
number skills or language patterns
- collaborating in art or craft activities that involve making decisions about
choices or contributions
- participating in barrier games and other information-gap activities that focus
on describing appearance or scenes, such as a game of ‘Guess Who’ on paper with
some characters named on paper A and some not named on paper B, and vice versa;
taking turns to describe appearance of the characters with no name and having
partner fingerspell their names back
- participating in role-plays that involve scenarios such as ordering a meal,
buying food or other items, transacting payment or giving feedback